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Critical Role: Vox Machina Origins Volume IICritical Role: Vox Machina Origins Volume II by Matthew Mercer

My rating: 4 of 5 stars


This one is a much stronger story than the first one but of course it's not saddled with introducing a half dozen characters like that one was. The main plot is a simple one: Grog disappears in the middle of the night and by the time his companions track him down to rescue him, he's been cursed.

The rest of the volume is their search to save his life and in this attempt they pick up two new companions: Pike Trickfoot, a gnome cleric and Lord Percy (whose name is too ridiculously long to type out and is no doubt a nod to that one player in every D&D game who does this to a character...it was me once) Pike knows Grog after he saved her father's life and was all but adopted by the gnomes. We don't get much of Percy yet but he's definitely different, not having the medieval vibe of most D&D games. He's more flintlock punk with a pepper pot pistol.

You get sketchy employers, bog babies, lichs, jails, Burt Reynolds jokes, dick jokes and tons of action. This is just a lot of fun the art is great.



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